Jul 25, 2007, 12:51 PM // 12:51
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#1
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Frost Gate Guardian
Join Date: Jun 2006
Location: anytown USA
Profession: Mo/
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Who and What are the Djinn
Personally I find the Djinn race(s) to be the coolest looking creatures in the game, but so little seems to be known of these mysterious creatures. I think I remember reading in the Nightfall manual that they are sacred protectors of Elona or something like that, but then why were they found in sorrows furnace as well? Are they sacred protectors of the whole planet of Tyria or just elona? If they are the protectors of the land so to speak then why werent they in conflict with the margonites or the demons attempting to sink Elona into nightfall? In many parts of the desolation in Elona you see groups of djinn and margonites patrolling right next to each other not caring at all what the other group is doing, but according to the lore proper aren't these two groups suppossed to be at odds with each other? I personally found it dissappointing that there wasn't a massive djinn vs. margonite battle mission in nightfall, I was kind of expecting one right after the Dasha Vestible mission. These Djinn just seem to passive to me to really seem to care about keeping balance in Elona. I'm hoping that because there was djinn found in sorrows furnace that there will be some more found in the underground caves/dungeons in GW:EN and more light is shed on these relatively unknown entities. Are they completely organic or are they manufactured somewhat like the elementals are in sorrows furnace? If someone knows more then I do please tell all, or even if its just a wild guess as to what and who these djinn really are please take a stab at it. I'd really like to hear more what ya'll think.
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Jul 25, 2007, 01:13 PM // 13:13
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#2
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Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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Mundane explanation: Re-used skins. That's why there are elementals in sorrows furnace. (They must have liked the model, so used it for the Djinn's in Elona)
Lorewise explanation: I don't think they are an evolved race, like humans or dwarves or Charr. I think they were created in the past by Elonian magi to protect and serve. Basically they are magical robots/automatons. Apparently quite a few are free of their constraints however, because you encounter several in your journeys that are not serving Elona's best interest when they attack you. =)
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Jul 25, 2007, 01:59 PM // 13:59
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#3
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Forge Runner
Join Date: Oct 2005
Location: GW2G
Guild: Knights Of The Sacred Light [KSL]
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Djinn are magical guardians. Its unknown how they came to be but its said they are spirits and its hinted they came before Humans to Elona. Also they have the power to shape shift making them powerful Spellcasters.
The ones in Sorrows Furnace had been bound inside the Iron Forgeman by the Rage Binders. Also these Flame Djinn are much more powerful than their Elona counterparts (It could be they grew powerful being masterless up until the Binders bound them to the Forgeman)
If they originated from Elona it would of been easy for a few to find their way into the Dephs somehow explaining why they are not seen above ground. The ones roamign the desolation seem to have free will so that could be why they dont attack the Margonites while others (Attack at the Kodash) do.
I think we will be seeing more of them in EotN especially with the Asura messing about with magic down in the Depths.
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Jul 25, 2007, 07:51 PM // 19:51
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#4
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Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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Djinn is another word for Genie, maybe the ones guardian the hidden city were bound to the princes or something?
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Jul 25, 2007, 08:10 PM // 20:10
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#5
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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The ones in Ahdashim are bound to serve those of royal blood, and as such they help keep the princes safe in there.
The manual says that Djinn are used to guard various places, and as such can be commanded somehow.
I believe some great wizard probably created them for his own purposes, then everybody got the directions for making their own off of an illegal website and now people use them. Actually it seems like no new djinn have been made in some time. Perhaps the secret to their creation has been lost among time.
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Jul 26, 2007, 09:16 AM // 09:16
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#6
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Wilds Pathfinder
Join Date: Sep 2005
Location: 7°13'35" E - 50°06'27" N
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Wikipedia
Genie is the English term for the Arabic جني (jinnie). In pre-Islamic Arabian mythology and in Islam, a jinni (also “djinni” or “djini”) is a member of the jinn (or “djinn”), a race of supernatural creatures. The word “jinn” literally means anything which has the connotation of concealment, invisibility, seclusion, and remoteness.
(...)
Types of jinn include the ghul (“night shade”, which can change shape), the sila (which cannot change shape), the Ifrit [i'fɾɪt], and “marid” [mʌ'ɾɪd]. From information in The Arabian Nights, marid seem to be the strongest form of jinn, followed by Ifrit, and then the rest of the jinn.
Arabs believed that the jinn were spirits of fire, although sometimes they associated them with succubi (demons in the forms of beautiful women). The feminine form of jinn is “jinniyah” or “jinneyeh”.
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Read the whole article.
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Jul 26, 2007, 10:17 AM // 10:17
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#7
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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The Djinns appear to be a spirit Race who can transform into humaniod form when dealing with humans. Powerful wizards have bonded these powerful creatures to various locations to protect things, and so the Djinn have lost there original bond to the lands of Elona in general. Djinn only go after things that go after things that are under their protection otherwise they ignore them.
Djinn are sentient and have itelligence but most are content to do as they are entrusted to do (probally due to the bonding magics) Older or more Powerful ones can eventually break free of there bonds and go there own way if they arnt constantly keep in place by magic of others. Djinns can also be good or Bad, much like creatures of any other race, they can also be corrupted by the magic of others.
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Jul 26, 2007, 03:33 PM // 15:33
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#8
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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Djinn do indeed have intelligence. In the Dasha Vestibule OUTPOST, remember there are the Key and Locks of Ahdashim - both two Djinn who you can speak to.
Also the cinematic that plays when you open the passage has several Djinn approach you and threaten you.
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Jul 27, 2007, 05:24 AM // 05:24
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#9
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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Why do we get Lightbringer points from killing them though?
Of course, the fact that they protect the royalty of Vabbi doesn't mean they are Good. They might just be bound to some ancient oath of some sort.
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Jul 27, 2007, 08:39 AM // 08:39
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#10
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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We kill them because they attack us since they think we are a threat to whatever they are defending. Some in a few of the quests are indeed evil, some others are neutral and some and clearly not evil if you speak to them.
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Jul 27, 2007, 03:56 PM // 15:56
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#11
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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Quote:
Originally Posted by Ahellio Nanje
..... Are they sacred protectors of the whole planet of Tyria or just elona? ...
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Which lead me to ask...whats the name of the Planet anyways ? (Tyria is a continent).
Back to the subject: I was always under the impression that the Dijin were created by "X" (why not the Oor) as servants and guardians. The fact that some are hostile/friendly or able to communicate i took on a a sign that either they were "patroling" or "protecting" from intruders (you) , Guarding /"Waiting" (Vestibule) or just mindlessly obeying (power this giant metal robot for me k thx).
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Jul 27, 2007, 07:53 PM // 19:53
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#12
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Tyria is the continent of Prophecies, and also the whole world. Look it up.
I think some of the djinn are controlled or binded automatons, such as the SF one, and the Adashim ones. And some are bad like the ones we kill in Kourna and the Desolation.
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Aug 15, 2007, 03:26 AM // 03:26
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#13
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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One djinn that seems to have been forgotten is Dehjah - the water djinn that opens the gates of the Waterworks for you in the Rilohn Refuge mission. The impression I got was that she was free from a mortal master but was bound to the river.
I suspect it's a combination - some are bound to sites, some are bound to a mortal master, while others are completely free. The last are the ones that go around causing trouble and need to be eliminated.
Alternatively, the 'free' ones may be ones that were supposed to be defenders of the land, but Nightfall has caused them to go mad and become aggressive, similar to the living lands.
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Aug 17, 2007, 05:41 AM // 05:41
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#14
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Ascalonian Squire
Join Date: Dec 2006
Guild: Nights Of The Black Fang [FANG]
Profession: A/
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Quote:
Originally Posted by draxynnic
I suspect it's a combination - some are bound to sites, some are bound to a mortal master, while others are completely free. The last are the ones that go around causing trouble and need to be eliminated.
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I want a Djinn to do my bidding...
Get on that A-Net Djinn heroes that are bound to players!
Anyway i think Djinn are created by a powerful Elementalist (Way beyond what human eles can do) And are bound to him or something he wants guarded. When he dies/ The thing they are guarding is stolen/ It is destroyed/ etc. They become wandering Djinn not nesisarely evil but confused as to there purpose. These Djinn may be able to have rational thought or just be something like Raziah. Either way i want a Djinn hero in Firetruck Red plz thx.
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Aug 17, 2007, 11:36 AM // 11:36
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#15
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Frost Gate Guardian
Join Date: Dec 2005
Location: An/TR
Guild: Need One! :(
Profession: W/Mo
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The western culture has ghosts, the Ottoman and Arabic culture has djinn. They are supposed to be purely magical and ethereal beings. Apart from the djinn being related to some element in GW and mostly having to resort to melee combat for some reason, there is little difference between the djinn in Arabic tales and the djinn in GW.
Actually a lot of different details in NF means that A-net has done their job in research. Well done!
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